Tuesday, January 19, 2016

Final reflection on my game

I began the layout of my game with a mixture of the fish chomp and the cat and mouse game in mind. I worked through the problems by making a copy and messing around with that, then putting things in my backpack and figuring out the best technique for that.  I tested it by playing the game. It did not exactly work as I intended, but it was not a complete fail. I am proud that I got my score to finally work. I am disappointed in the level changes that did not work properly.

Final Reflection on other games

Maeve-
Really good and challenging 
Like the sounds and backdrops
a little challenging

Tyler-
Easy and fun
reset timer from level 1 and 2
make lines thinner
doesn't bounce off lines 

Will- 
Pretty hard to figure out
couldn't finish some levels
fix timer

Final Project





Project link

Thursday, January 14, 2016

Game Storyboard 1/14

My game is supposed to have an elephant catching a peanut. The purpose is to catch 5 peanuts to go to the next level. At level 2, you have to catch 7 to go to the next level. At level three, when you catch 10 peanuts you will win the game. I will use an elephant and a peanut sprite. I will use a circus in the background for the first level, then it will change to an abandoned hill, and then it will be underwater. The score system works by every time the elephant gets a peanut, then the score goes up by one. I will use a timing variable by having the first level be 40 seconds, the second will give you 30 seconds and the third will give you 25 seconds. You can win the game by finishing all three levels. When you win the elephant will say "you win!". I will have three levels, and each level gets less time, more peanuts and a new backdrop.